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VR TutorialsWant to learn VR? Here are some VR tutorials to choose from:
Here are some books from Amazon.com:
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
By Jason Jerald
Morgan & Claypool Publishers Paperback (550 pages)
 | List Price: $79.95* Lowest New Price: $64.30* Lowest Used Price: $54.97* Usually ships in 24 hours* *(As of 17:51 Pacific 20 Feb 2019 More Info)
Click Here | Product Description: Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. With extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references, The VR Book will bring a strong foundation for anyone and everyone involved in creating VR experiences. |
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By Celine Tricart
Routledge Paperback (190 pages)
 | List Price: $51.95* Lowest New Price: $39.22* Lowest Used Price: $36.28* Usually ships in 24 hours* *(As of 17:51 Pacific 20 Feb 2019 More Info)
Click Here | Product Description:
Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered include: - The history of VR;
- VR cameras;
- Game engines and interactive VR;
- The foundations of VR storytelling;
- Techniques for shooting in live action VR;
- VR postproduction and visual effects;
- VR distribution;
- Interviews with experts in the field including the Emmy-winning studios Felix & Paul and Oculus Story Studio, Wevr, Viacom, Fox Sports, Sundance’s New Frontier, and more.
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By David M. Ewalt
Blue Rider Press Released: 2018-07-17 Kindle Edition (287 pages)
 | | Product Description: A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey.
You’ve heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives—commerce, medicine, politics—the applications are infinite.
It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another. |
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By Tony Parisi
O Reilly Media Paperback (172 pages)
 | List Price: $29.99* Lowest New Price: $22.04* Lowest Used Price: $15.00* Usually ships in 24 hours* *(As of 17:51 Pacific 20 Feb 2019 More Info)
Click Here | Product Description:
As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium. - Learn VR basics for UI design, 3D graphics, and stereo rendering
- Explore Unity3D, the current development choice among game engines
- Create native applications for desktop computers with the Oculus Rift
- Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs
- Build browser-based applications with the WebVR Javascript API and WebGL
- Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR
- Bring everything together to build a 360-degree panoramic photo viewer
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By John Bucher
Routledge Released: 2017-07-14 Paperback (346 pages)
 | List Price: $46.95* Lowest New Price: $39.51* Lowest Used Price: $35.51* Usually ships in 24 hours* *(As of 17:51 Pacific 20 Feb 2019 More Info)
Click Here | Product Description:
Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com |
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By Peter Rubin
HarperOne Released: 2018-04-17 Hardcover (288 pages)
 | List Price: $27.99* Lowest New Price: $6.00* Lowest Used Price: $9.05* Usually ships in 24 hours* *(As of 17:51 Pacific 20 Feb 2019 More Info)
Click Here | Product Description:
A Wired senior editor and virtual reality expert presents a captivating, candid glimpse into the future "realities" of this emerging technology: how we will use it to form previously impossible relationships, explore new frontiers of intimacy, and how it will forever change human connection. Heralded as the most significant technological innovation since the smartphone, virtual reality is poised to transform our very notions of life and humanity. Though this tech is still in its infancy, to those on the inside, it is the future. VR will change how we work, how we experience entertainment, how we feel pleasure and other emotions, how we see ourselves, and most importantly, how we relate to each other in the real world. And we will never be the same. Peter Rubin, senior culture editor for Wired and the industry’s go-to authority on the subject, calls it an "intimacy engine." While once we needed another person to feel the sensations of closeness, trust, vulnerability, confidence, and titillation, VR will give us the ability to induce these sensations by ourselves for the first time in human history. This metamorphosis, Rubin argues, is going to have a powerful impact on relationships that will ripple throughout our society and our individual lives. A journey into this uncertain future and a glimpse at the cultural implications and promises of a new reality, Future Presence explores a host of complex questions about what makes us human, what connects us, and what is real. Offering a glimpse into the mind-blowing things happening in universities, labs, and tech companies around the world, Rubin leads readers on an entertaining tour of the weirdest, wildest corners of this fascinating new universe. Describing this book as "half travelogue and half crystal ball", Rubin will: - Introduce readers to the creators and consumers of VR technology
- Show readers what an experience is like inside the current VR devices
- Explain how this technology will upend everything we know about human connection in the future
At once the incredible, inevitable story of virtual reality’s rise and a look towards the future of our fantasies, Future Presence is a deeply personal examination of what connects us, and an analysis of what relationships, empathy, and sex could look like—sooner than we think. |
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By Jeremy Bailenson
W. W. Norton & Company Released: 2018-01-30 Hardcover (304 pages)
 | List Price: $28.95* Lowest New Price: $10.70* Lowest Used Price: $6.93* Usually ships in 24 hours* *(As of 17:51 Pacific 20 Feb 2019 More Info)
Click Here | Product Description:
An in-depth look at virtual reality and how it can be harnessed to improve our everyday lives. Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive that the brain believes they’re real, are already widely available with a VR headset and will only become more accessible and commonplace. But how does this new medium affect its users, and does it have a future beyond fantasy and escapism? In Experience on Demand, Jeremy Bailenson draws on two decades spent researching the psychological effects of VR and other mass media to help readers understand this powerful new tool. He offers expert guidelines for interacting with VR and describes the profound ways this technology can be put to use―not to distance ourselves from reality, but to enrich our lives and influence us to treat others, the environment, and even ourselves better. In the world of VR, a football quarterback plays a game against a competing team hundreds of times before even stepping onto the field; members of the United Nations embody a young girl in a refugee camp going through her day-to-day life; and veterans once again walk through the streets where they had experienced trauma. There are dangers and many unknowns in using VR, but it also can help us hone our performance, recover from trauma, improve our learning and communication abilities, and enhance our empathic and imaginative capacities. Like any new technology, its most incredible uses might be waiting just around the corner. Experience on Demand is the definitive look at the risks and potential of VR―a must-read for navigating both the virtual and the physical worlds ahead. |
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By Paul Mealy
For Dummies Released: 2018-07-11 Paperback (352 pages)
 | List Price: $29.99* Lowest New Price: $18.19* Lowest Used Price: $10.15* Usually ships in 24 hours* *(As of 17:51 Pacific 20 Feb 2019 More Info)
Click Here | Product Description:
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies. |
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By Kitty Cox
Spotted Horse Productions Released: 2018-12-19 Kindle Edition (397 pages)
 | | Product Description: Online, you can be anyone you want. If only real life was that simple.
Kate's determined to learn how to be an independent woman. For too long, she's let herself be pushed around - sometimes literally - by men. For the first time in her life, she finally has control of her own decisions.
Too bad it's never that easy.
Her goals are simple: get a job and build a life she can be proud of. That's it. The problem is that no matter how much she tells herself she's better off alone, she can't help but feel something for the deep voice she talks to every night in her favorite game. Knowing he lives on the other side of town isn't helping. It wouldn't take much to fall for this guy. He's perfect.
So is the man who works across the hall.
He's not her boss. He just owns the company she works for. Not only is he rich, charming, and sexy, he's also real, unlike her gamer guy - and for some reason, he's taken an interest in her. But falling for him would be a bad idea. After all, they work together. Still, no girl in her right mind would refuse someone who looks that good in a suit.
But she's not the only one with secrets.
Some things are supposed to remain online, yet when her job sends her to a gaming convention to represent the company, she knows it won't stay that way. Secrets are about to come out. Unfortunately, the ones that will hurt the most aren't hers.
The Gamer Girls series features strong women and the men who love them. Contains graphic language and situations that are suitable for a mature audience. This book is a standalone novel which moves forward a larger story. TRIGGER WARNING: discussions of rape and assault, domestic violence, addiction, suicidal tendencies, phobias, bullying, cyber harassment, violence, and more. |
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By Cathy Hackl
Meraki Press Paperback (140 pages)
 | List Price: $14.99* Lowest New Price: $11.00* Lowest Used Price: $14.98* Usually ships in 24 hours* *(As of 17:51 Pacific 20 Feb 2019 More Info)
Click Here | Product Description: Virtual Reality (VR) and Augmented Reality (AR) have changed the playing field dramatically for marketing, branding, and public relations professionals. Marketing New Realities gives you the tools you’ll need to understand, create, and manage successful VR and AR campaigns now and for years to come. Get a head start on this new frontier, and harness the power of next-gen communication tools to engage effectively with your audience. |
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