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Hits4me.com   >   Multimedia   >   Graphics Tutorials, Books & Guides

   

Graphics Tutorials

Want to learn Graphics? Here are some Graphics tutorials to choose from:



Web Sites, Internet Sites, etc.

Here are some Internet products and web sites:

Photoshop CS Video Tutorial

Photoshop CS Video TutorialClick here for details
Seeing Is Learning

Photoshop 7 Video Tutorial

Photoshop 7 Video TutorialClick here for details
Seeing Is Learning


From Amazon.com

Here are some books from Amazon.com:

Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.

Programming Microsoft® DirectShow® for Digital Video and Television (Developer Reference)

By Mark Pesce D.

Brand: Microsoft Press
Paperback (414 pages)

Programming Microsoft® DirectShow® for Digital Video and Television (Developer Reference)
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Product Description:

From desktop to television screen, deliver broadcast-ready digital video with DirectShow—the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media—demonstrating basic to advanced techniques for producing studio-quality results. Whether you’re looking to add simple playback to an application or create your own movies and features, you’ll get the tools, guidance, and ready-to-use media clips you need to get started now.

Learn how to:

  • Use the GraphEdit design tool to rapidly prototype applications
  • Write your own source, transform, and renderer filters
  • Capture audio and video from Webcams, digital video cameras, and TV tuners
  • Compress digital video streams onto disk
  • Place clips and tracks on a timeline with DirectShow Editing Services
  • Merge multiple video streams with the Video Mixing Renderer (VMR)
  • Synchronize audio and video
  • Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media files
  • Use DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decoders
  • Extend DirectShow with AVIs and Windows Media Format

CD inside Includes reusable media and code samples

CD features:

  • Microsoft DirectX 9.0 Software Development Kit (SDK) and documentation
  • Music, a movie short, and other video and audio samples
  • All the book’s programs and code

A Note Regarding the CD or DVD

The print version of this book ships with a CD or DVD. For those customers purchasing one of the digital formats in which this book is available, we are pleased to offer the CD/DVD content as a free download via O'Reilly Media's Digital Distribution services. To download this content, please visit O'Reilly's web site, search for the title of this book to find its catalog page, and click on the link below the cover image (Examples, Companion Content, or Practice Files). Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to booktech@oreilly.com.

AutoCAD 14 Bible

By Ellen Finkelstein

Example Product Brand
Paperback (1104 pages)

AutoCAD 14 Bible
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Product Description:
This text is a guide to AutoCAD 14 - a technical drawing tool for Windows and DOS. It covers all the features in-depth and is organized into meaningful, related parts so that the reader can find any topic. The order of the topics should allow readers to read the book from start to finish and use it to learn AutoCAD from scratch.

The Magic of Macintosh: Programming Graphics and Sound

By Bill Twitty

Scott Foresman Trade
Paperback (416 pages)

The Magic of Macintosh: Programming Graphics and Sound
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Autocad Release 13 for Beginners

By Dennis S. Balagtas & Jim Fitzgerald

Brand: New Riders Pub
Paperback (640 pages)

Autocad Release 13 for Beginners
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This text is intended for students as well as experienced drafters, designers and engineers who are new to CAD and need to know the fundamental AutoCAD commands and how to use them effectively.

3D Texture Workshop: Painting Hollywood Creature Textures Volume One

By Bill Fleming

Brand: Cromland
Paperback (116 pages)

3D Texture Workshop: Painting Hollywood Creature Textures Volume One
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In Volume 1 of the 3D Texture Workshop you’ll learn the realistic 3D creature painting techniques pioneered by master texture artist Bill Fleming. In this 116-page volume Bill walks you through every step in recreating the head textures of his famed Freaky Frank creature, from the minute skin pores, and creepy scars to the intricately detailed iris texture that brings this monster to life. No detail is overlooked. You’ll even learn Bill’s technique for making skin appear soft and pliable. It’s truly amazing. You’ll learn techniques that Bill has previously only revealed to Hollywood studios.

Producing Video Podcasts: A Guide for Media Professionals

By Richard Harrington

Focal Press
Paperback (256 pages)

Producing Video Podcasts: A Guide for Media Professionals
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Put the video podcast medium to work for you and your clients with a winning formula. Know how video podcasts work and every facet of what it takes to produce a professional-quality program that will meet every criterion for success. The authors are seasoned video production pros that have been on the crest of the video podcasting wave as it has risen. With over 2500 episodes produced, they can reveal what works and what doesn't with detailed, illustrated guidance. You get the nuts and bolts of the complete process, including:

* Preproduction: budgeting guidelines, mapping your production, and working with talent
* Production: the ENG shooting style, lighting values and portability, sound, essential camera features, acquisition formats, and gear lists
* Postproduction: resources for adding music and images, motion graphics, and editing techniques
* Delivery: cost-effective hosting options, creating RSS feeds, compression, and hosting processes
* Promotion: choosing directories, promoting your program, and monetizing your podcast

Instruction and case studies go in-depth on issues unique to the podcast medium. A full-color presentation delivers tangible, inspiring examples of creative video podcasts. The companion website-www.VidPodcaster.com-provides a blog, templates, planning documents, sample clips, and state-of-the-art updates.

Learning Maya 4.0

By Alias|Wavefront

Alias|Wavefront
Paperback (554 pages)

Learning Maya 4.0
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Product Description:
Learning Maya 4 takes you through over twenty project-focused lessons that offer hands-on experience with Maya’s key tools and techniques. The tutorials and workflows in the book have been optimized for version 4.0 and provide step-by-step instructions for utilizing the powerful tools that are available in Maya.

This full color book gives you hands-on experience and includes five project-based lessons that demonstrate how to model, animate, texture map, add visual effects, and render.

This book introduces you to the following topics:

* The Maya user interface
* Working in 3D space
* NURBS (Spline) Modeling
* Polygonal Modeling
* Keyframes and Motion Paths
* Trax Non-linear animation
* Forward and Inverse Kinematics
* Surface Deformations
* Camera and lights
* Shaders and Textures
* Rendering Techniques
* Particles and Dynamics
* MEL (Maya Embedded Language)

Learning Maya 4 includes a helpful CD-ROM of support files, tutorial movies and how-to lessons. The CD-ROM includes lesson files compatible with Maya Complete 4.0 and Maya Unlimited 4.0.

This is the perfect companion book to The Art of Maya, also published by Alias|Wavefront.

AutoCAD 2000 Bible

By Ellen Finkelstein

Brand: Hungry Minds Inc.
Paperback (1344 pages)

AutoCAD 2000 Bible
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Packed with practical, real-world examples and authoritative advice, the AutoCAD 2000 Bible is your complete guide to the fastest, smoothest AutoCAD yet. Expert author Ellen Finkelstein shows you how to master every aspect of this powerful design software, from fundamental commands and VBA programming to hot new features such as Visual LISP, improved 3D editing, multiple plots/prints, better text handling, and more flexible dimensions.

Statics and Kinematics with Applications to Robotics

By Joseph Duffy

Brand: Cambridge University Press
Hardcover (192 pages)

Statics and Kinematics with Applications to Robotics
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Robotic manipulators are becoming increasingly important in research and industry, and an understanding of statics and kinematics is essential to solving problems in this field. This book, written by an eminent researcher and practitioner, provides a thorough introduction to statics and first order instantaneous kinematics with applications to robotics. The emphasis is on serial and parallel planar manipulators and mechanisms. The text differs from others in that it is based solely on the concepts of classical geometry. It is the first to describe how to introduce linear springs into the connectors of parallel manipulators and to provide a proper geometric method for controlling the force and motion of a rigid lamina. Both students and practicing engineers will find this book easy to follow, with its clear text, abundant illustrations, exercises, and real-world projects.

Testing Statistical Hypotheses (Computer Science Workbench)

By Erich Lehmann

Springer
Paperback (804 pages)

Testing Statistical Hypotheses (Computer Science Workbench)
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Three-dimensional synthetic reincarnations of Marilyn Monroe and Humphrey Bogart were created by the authors of this book for their award-winning feature film "Rendez-vous à Montréal". The advanced computer animation techniques developed for the film are fully described in this book. They form a technological breakthrough that can be used to produce scenes featuring any celebrity in any situation. This opens new vistas in motion pictures, television and advertizing. The book explains in detail with numerous drawings and color pictures how such films are produced. The following topics are presented: - Preparation of object construction: documentation search, plaster models preparation - Object construction, digitizing, modeling - Body animation: walk - Hand animation and object grasping - Facial animation: expressions, phonemes and emotions - Choreography: decors, actors, cameras, lights - Realism: colors, lights, shading, shadows, textures - Image recording: special effects.

 
 
 
 
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