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Hits4me.com   >   Multimedia   >   Graphics Tutorials, Books & Guides

   

Graphics Tutorials

Want to learn Graphics? Here are some Graphics tutorials to choose from:


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Web Sites, Internet Sites, etc.

Here are some Internet products and web sites:

Photoshop CS Video Tutorial

Photoshop CS Video TutorialClick here for details
Seeing Is Learning

Photoshop 7 Video Tutorial

Photoshop 7 Video TutorialClick here for details
Seeing Is Learning


From Amazon.com

Here are some books from Amazon.com:

Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.

Advances in Object-Oriented Graphics I (Eurographic Seminars)

By Edwin H. Blake

Springer Verlag
Hardcover

Advances in Object-Oriented Graphics I (Eurographic Seminars)
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Product Description:
Object-oriented systems have gained a great deal of popularity recently and their application to graphics has been very successful. This book documents a number of recent advances and indicates numerous areas of current research. The purpose of the book is: - to demonstrate the extraordinary practical utility of object-oriented methods in computer graphics (including user interfaces, image synthesis, CAD), - to examine outstanding research issues in the field of object-oriented graphics, and in particular to investi- gate extensions and shortcomings of the methodology when applied to computer graphics. Papers included in the book extend existing object-oriented graphical techniques, such as Smalltalk's "model view controller" or "constraints", introduce the use of complex and persistent objects in graphics, and give approaches to direct manipulation interfaces. The reader is presented with an in-depth treatment of a number of significant existing graphics systems, both for user interfaces and for image synthesis. There are theoretical surveys and chapters pointing to new directions in the broad field of computer graphics. Computer language scientists will find a useful critique of object-oriented language constructs and suggested ways to extend object-oriented theory.

Advances in Computer Graphics Hardware I (Eurographicseminars : Tutorials and Perspectives in Computer Graphics)

Springer Verlag
Hardcover

Advances in Computer Graphics Hardware I (Eurographicseminars : Tutorials and Perspectives in Computer Graphics)
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The material presented in this book originates from the first Eurographics Workshop on Graphics Hardware, held in Lisbon, Portugal, in August 1986. Leading experts in the field present the state of their ongoing graphics hardware projects and give their individual views of future developments. The final versions of the contributions are written in the light of in-depth discussions at the workshop. The book starts a series of EurographicSeminars volumes on the state-of-the-art of graphics hardware. This volume presents a unique collection of material which covers the following topics: workstation architectures, traffic simulators, hardware support for geometric modeling, ray-tracing. It therefore will be of interest to all computer graphics professionals wishing to gain a deeper knowledge of graphics hardware.

Autocad Release 14 for Dummies: Quick Reference

By Ellen Finkelstein

Brand: For Dummies
Paperback (209 pages)

Autocad Release 14 for Dummies: Quick Reference
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Product Description:
Briefly introduces the features of the AutoCAD program, and lists all of the commands and how they are used

AutoCAD 14 Bible

By Ellen Finkelstein

Wiley
Paperback (1104 pages)

AutoCAD 14 Bible
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Product Description:
With the release of the latest version, AutoCAD maintains its place as the most powerful computer-aided drawing software available for PCs today. Of course, to take advantage of all that power, you need a comprehensive guide that's as easy to understand as it is to use -- AutoCAD 14 Bible.

In AutoCAD 14 Bible, AutoCAD pro Ellen Finkelstein not only covers every important feature of the program but also provides practical, real-world advice useful for everyone from beginner to expert. Turn to AutoCAD 14 Bible for just the right combination of tutorial and reference on topics such as

How to install and customize your AutoCAD software How to draw in two dimensions, including working with layers and taking advantage of zooming, panning, dimensioning, plotting, and printing functions How to work with data, whether in the form of blocks, attributes, or external references, and transform it into meaningful drawings How to draw in three dimensions, from hiding and shading to rendering techniques How to organize and manage complex drawings -- and even how to use AutoCAD with the World Wide Web How to make use of the AutoLISP programming language to automate AutoCAD functions and extend the program's functionality Plus, AutoCAD 14 Bible comes complete with a bonus CD-ROM containing over 160 sample drawings and support files, over 40 freeware and shareware programs and block libraries, and a complete guide to third-party software to round out your AutoCAD application.

Oracle PL/SQL Expert Techniques for Developers and DB Admin (Charles River Media Programming)

By Lakshman Bulusu

Brand: Course Technology PTR
Paperback (352 pages)

Oracle PL/SQL Expert Techniques for Developers and DB Admin (Charles River Media Programming)
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Product Description:
Welcome aboard the first book focusing exclusively on PL/SQL techniques, through Oracle 11g. These techniques are tried-tested-true, yet do not compromise performance. You'll find coverage of all types of scenarios, starting from design to coding and testing to debugging and tuning. PL/SQL is more than just a 3GL sequel to SQL; instead it can be used as a methodology for application development using Oracle. The techniques covered here have a broader scope, in applications ranging from OLTP to OLAP and from data warehousing to business intelligence. The world of PL/SQL is exciting and this book provides a repository of techniques for PL/SQL developers and DBAs alike. This book takes you beyond the existing solutions found in other professional and reference texts or in online documentation. Starting from PL/SQL internals that include PL/SQL program structure, internal representation, compilation, and execution, users are taught PL/SQL concepts and techniques that go way beyond SQL, suc

Programming Microsoft DirectShow for Digital Video and Television (Developer Reference)

By Mark Pesce

Brand: Microsoft Press
Paperback (414 pages)

Programming Microsoft DirectShow for Digital Video and Television (Developer Reference)
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Product Description:

From desktop to television screen, deliver broadcast-ready digital video with DirectShow—the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media—demonstrating basic to advanced techniques for producing studio-quality results. Whether you’re looking to add simple playback to an application or create your own movies and features, you’ll get the tools, guidance, and ready-to-use media clips you need to get started now.

Learn how to:

  • Use the GraphEdit design tool to rapidly prototype applications
  • Write your own source, transform, and renderer filters
  • Capture audio and video from Webcams, digital video cameras, and TV tuners
  • Compress digital video streams onto disk
  • Place clips and tracks on a timeline with DirectShow Editing Services
  • Merge multiple video streams with the Video Mixing Renderer (VMR)
  • Synchronize audio and video
  • Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media files
  • Use DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decoders
  • Extend DirectShow with AVIs and Windows Media Format

CD inside Includes reusable media and code samples

CD features:

  • Microsoft DirectX 9.0 Software Development Kit (SDK) and documentation
  • Music, a movie short, and other video and audio samples
  • All the book’s programs and code

Producing Video Podcasts: A Guide for Media Professionals

By Richard Harrington

Focal Press
Paperback (234 pages)

Producing Video Podcasts: A Guide for Media Professionals
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Put the video podcast medium to work for you and your clients with a winning formula. Know how video podcasts work and every facet of what it takes to produce a professional-quality program that will meet every criterion for success. The authors are seasoned video production pros that have been on the crest of the video podcasting wave as it has risen. With over 2500 episodes produced, they can reveal what works and what doesn't with detailed, illustrated guidance. You get the nuts and bolts of the complete process, including:

* Preproduction: budgeting guidelines, mapping your production, and working with talent
* Production: the ENG shooting style, lighting values and portability, sound, essential camera features, acquisition formats, and gear lists
* Postproduction: resources for adding music and images, motion graphics, and editing techniques
* Delivery: cost-effective hosting options, creating RSS feeds, compression, and hosting processes
* Promotion: choosing directories, promoting your program, and monetizing your podcast

Instruction and case studies go in-depth on issues unique to the podcast medium. A full-color presentation delivers tangible, inspiring examples of creative video podcasts. The companion website-www.VidPodcaster.com-provides a blog, templates, planning documents, sample clips, and state-of-the-art updates.

* Written by video experts for video experts
* Artist profiles and case studies demonstrate creative implementations
* Companion web site provides template planning documents, sample clips and state-of-the-art updates

Data Transfer Made Easy 4.0B/4.5x

By Inc. R/3 Simplification Group SAP Labs

Brand: Johnson Printing Service
Paperback (242 pages)

Data Transfer Made Easy 4.0B/4.5x
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When performing data transfer from legacy systems to the R/3 System, this guidebook is particularly useful. The most common data transfer programs are covered with step-by-step details about how to use them.

This guide is designed to help you transfer data from your legacy system to the SAP R/3 System. It explains what you need to know in order to perform this process and helps you use the standard tools provided in your system.

About This Guide

This guide, based on Release 4.0B, is also valid for Release 4.5x. It provides you with the following:
* A quick overview of data transfer
* A section describing in detail what is needed to organize and perform data transfer
* The most common data transfer programs are provided with details about how to use them. We also guide you step-by-step through each of the programs
* The sample files on the diskette help you to follow each example on your own system and get practical experience. If you do not use the R/3 Simplification Group's preconfigured client, you will probably have to adjust the data. For more information on these sample files, see the readme.txt document on the diskette
* Information on issues related to data transfer that enables even an inexperienced R/3 user to understand and perform data transfer. We provide a special How To... chapter to address issues like How to start a program and How to work with Batch Input
* Appendices contain the names of existing SAP standard data transfer programs, one example of a customer-specific conversion program, a questionnaire to tackle data transfer, a Go-Live plan and a quick reference sheet

Who is This Guide For?

This guide is intended for the following people who perform data transfer in an implementation project:
* Consultants not experienced with SAP
* Consultants experienced with SAP
* Customer IT personnel

Theory and Practice of Geometric Modeling

By Wolfgang Strasser

Springer Verlag
Hardcover (547 pages)

Theory and Practice of Geometric Modeling
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This book originates from the lectures given at the international conference "Theory and Practice of Geometric Modeling", Blaubeuren, FRG, October 3-7, 1988, that brought together leading experts from universities, system developers, and system users, to discuss new concepts and future trends in geometric modeling. The book covers a variety of topics on an advanced level and is organized as follows. Part A contains new algorithms and techniques for modeling objects that are bounded by free form surfaces. Part B focuses on surface/surface intersections, new types of blending surfaces and speed ups for ray tracing. Part C contains some new geometric tools. Part D discusses different representation schemes in solid modeling, conversions between these different schemes, and some applications. Part E covers some issues of product modeling, automatic tolerancing, high level specification of solid models (constraints, features) and the need for better user interfaces.

Advanced Graphics on Vga and Xga Cards Using Borland C++

By Ian O. Angell

John Wiley & Sons Inc
Paperback (380 pages)
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The authors know the subject, and the graphics they produce are quite dramatic. Source code for numerous graphics programs is presented (no cost for academic uses). Eight pages of color plates show how interesting and beautiful color graphics can be. Graduate level mathematics is required for some parts of the book. Includes a bibliography and an index of functions and methods. Annotation copyright Book News, Inc. Portland, Or.

 
 
 
 
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