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Hits4me.com   >   Multimedia   >   Graphics Tutorials, Books & Guides

   

Graphics Tutorials

Want to learn Graphics? Here are some Graphics tutorials to choose from:


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Web Sites, Internet Sites, etc.

Here are some Internet products and web sites:

Photoshop CS Video Tutorial

Photoshop CS Video TutorialClick here for details
Seeing Is Learning

Photoshop 7 Video Tutorial

Photoshop 7 Video TutorialClick here for details
Seeing Is Learning


From Amazon.com

Here are some books from Amazon.com:

Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.

Revival of the Fittest: Digital Versions of Classic Typefaces

Brand: RC Publications
Hardcover (192 pages)

Revival of the Fittest: Digital Versions of Classic Typefaces
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Product Description:
New technology has dramatically upgraded the appearance and encouraged the proliferation of many contemporary versions of the great classic typefaces. This volume, from the publishers of "Print" magazine, explores the phenomenon creating a surge of interest in these revivals. Illustrated with digital versions of Bodoni, Caslon, Baskerville and others, these faces are contrasted with their mechanical originals in settings for magazines, books, ads and Web sites. Also included are interviews with leading typeface revivalists such as Jonathan Hoefler, Tobias Frere-Jones and Matthew Carter who comment on the appeal of their versions of these faces, as well as type designers such as Johnathan Barnbrook who have been influenced by the classics in developing exciting original creations. With innovative applications of the featured faces, the book seeks to demonstrate that classic means cutting edge in the digital age.

Testing Statistical Hypotheses (Computer Science Workbench)

By Erich Lehmann

Springer
Paperback (804 pages)

Testing Statistical Hypotheses (Computer Science Workbench)
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Product Description:
Three-dimensional synthetic reincarnations of Marilyn Monroe and Humphrey Bogart were created by the authors of this book for their award-winning feature film "Rendez-vous à Montréal". The advanced computer animation techniques developed for the film are fully described in this book. They form a technological breakthrough that can be used to produce scenes featuring any celebrity in any situation. This opens new vistas in motion pictures, television and advertizing. The book explains in detail with numerous drawings and color pictures how such films are produced. The following topics are presented: - Preparation of object construction: documentation search, plaster models preparation - Object construction, digitizing, modeling - Body animation: walk - Hand animation and object grasping - Facial animation: expressions, phonemes and emotions - Choreography: decors, actors, cameras, lights - Realism: colors, lights, shading, shadows, textures - Image recording: special effects.

AutoCAD 14 Bible

By Ellen Finkelstein

Example Product Brand
Paperback (1104 pages)

AutoCAD 14 Bible
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Product Description:
This text is a guide to AutoCAD 14 - a technical drawing tool for Windows and DOS. It covers all the features in-depth and is organized into meaningful, related parts so that the reader can find any topic. The order of the topics should allow readers to read the book from start to finish and use it to learn AutoCAD from scratch.

Autocad Release 14 for Dummies: Quick Reference

By Ellen Finkelstein

Brand: For Dummies
Paperback (209 pages)

Autocad Release 14 for Dummies: Quick Reference
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Product Description:
Briefly introduces the features of the AutoCAD program, and lists all of the commands and how they are used

3D Texture Workshop: Painting Hollywood Creature Textures Volume One

By Bill Fleming

Brand: Cromland
Paperback (116 pages)

3D Texture Workshop: Painting Hollywood Creature Textures Volume One
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In Volume 1 of the 3D Texture Workshop you’ll learn the realistic 3D creature painting techniques pioneered by master texture artist Bill Fleming. In this 116-page volume Bill walks you through every step in recreating the head textures of his famed Freaky Frank creature, from the minute skin pores, and creepy scars to the intricately detailed iris texture that brings this monster to life. No detail is overlooked. You’ll even learn Bill’s technique for making skin appear soft and pliable. It’s truly amazing. You’ll learn techniques that Bill has previously only revealed to Hollywood studios.

Managing Interactive Media: Project Management for Web and Digital Media

By Elaine England

Trans-Atlantic Publications, Inc.
Paperback (285 pages)

Managing Interactive Media: Project Management for Web and Digital Media
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This updated and expanded fourth edition retains the strength of previous editions while adding new material relevant for the changing work environment. The book describes the latest industry trends and incorporates them into a project management framework. By developing practical skills it aids the project manager's own development, and provides a coherent overview of the issues that affect all in the converging industries of communications, media and computing.

Producing Video Podcasts: A Guide for Media Professionals

By Richard Harrington

Focal Press
Paperback (256 pages)

Producing Video Podcasts: A Guide for Media Professionals
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Product Description:
Put the video podcast medium to work for you and your clients with a winning formula. Know how video podcasts work and every facet of what it takes to produce a professional-quality program that will meet every criterion for success. The authors are seasoned video production pros that have been on the crest of the video podcasting wave as it has risen. With over 2500 episodes produced, they can reveal what works and what doesn't with detailed, illustrated guidance. You get the nuts and bolts of the complete process, including:

* Preproduction: budgeting guidelines, mapping your production, and working with talent
* Production: the ENG shooting style, lighting values and portability, sound, essential camera features, acquisition formats, and gear lists
* Postproduction: resources for adding music and images, motion graphics, and editing techniques
* Delivery: cost-effective hosting options, creating RSS feeds, compression, and hosting processes
* Promotion: choosing directories, promoting your program, and monetizing your podcast

Instruction and case studies go in-depth on issues unique to the podcast medium. A full-color presentation delivers tangible, inspiring examples of creative video podcasts. The companion website-www.VidPodcaster.com-provides a blog, templates, planning documents, sample clips, and state-of-the-art updates.

Programming Microsoft DirectShow for Digital Video and Television (Developer Reference)

By Mark Pesce

Microsoft
Paperback (414 pages)

Programming Microsoft DirectShow for Digital Video and Television (Developer Reference)
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Product Description:

From desktop to television screen, deliver broadcast-ready digital video with DirectShow—the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media—demonstrating basic to advanced techniques for producing studio-quality results. Whether you’re looking to add simple playback to an application or create your own movies and features, you’ll get the tools, guidance, and ready-to-use media clips you need to get started now.

Learn how to:

  • Use the GraphEdit design tool to rapidly prototype applications
  • Write your own source, transform, and renderer filters
  • Capture audio and video from Webcams, digital video cameras, and TV tuners
  • Compress digital video streams onto disk
  • Place clips and tracks on a timeline with DirectShow Editing Services
  • Merge multiple video streams with the Video Mixing Renderer (VMR)
  • Synchronize audio and video
  • Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media files
  • Use DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decoders
  • Extend DirectShow with AVIs and Windows Media Format

CD inside Includes reusable media and code samples

CD features:

  • Microsoft DirectX 9.0 Software Development Kit (SDK) and documentation
  • Music, a movie short, and other video and audio samples
  • All the book’s programs and code

Learning After Effects 5

By Calvin Wood

lynda.com
Released: 2001-03-01
CD-ROM

Learning After Effects 5
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Learning After Effects 5 with Bruce Heavin and Calvin Wood offers a thorough overview of the most essential features of the standard version of this incredible new release of After Effects! Designed to get beginners up to speed quickly and efficiently, the program walks you through fundamental to intermediate features. You will create animated compositions as you learn everything from simple transformations using Keyframes, Effects, Masks, and Track Mattes, to more advanced concepts covering Photoshop and Illustrator integration, 3D Layers, Lights, Multiple Cameras, Expressions, Parenting, and Compositing. Apx. 8.5 hours.

Creating and Animating the Virtual World (Cgs Computer Animation Series)

By Nadia Magnenat Thalmann

Springer-Verlag
Hardcover
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This book contains several invited papers and a selection of research papers submitted to Computer Animation '92, the fourth international workshop on Computer Animation, which was held in Geneva on May 20-22. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '92, the fifth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience in various areas of computer animation. This year most papers are related to physics-based animation, human animation, and geometric modelling for animation. NADIA MAGNENAT THALMANN DANIEL THALMANN Table of Contents Part I: Physics-based Animation The Control of Hovering Flight for Computer Animation David Haumann, Jessica K. Hodgins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Inverse Problems in Computer Graphics Michael Kass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . " . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 NPSNET: Physically-based Modeling Enhancements to An Object File Format Michael J. Zyda, James G. Monahan, David R. Pratt. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 A New Method for Approximative Interactive Dynamics Ulrich Leiner, Bernhard Preim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Part ll: Human animation Extraction of 3D Shapes from the Moving Human Face Using Lighting Swjtch Photometry Hitoshi Saji, Hirohisa Hioki, Yoshihisa Shinagawa, Kensyu Yoshida, Tosiyasu L. Kunii . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 An Interactive Tool for the Design of Human Free-Walking Trajectories Laurent Bezault, Ronan Boulic, Nadia Magnenat Thalmann, Daniel Thalmann . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Achilles - A System for Visualizing Non Standard Human Gait Homero L. Piccolo, Kentaro Takahashi, Marcus G. de Amorim, Andre C. de Sa Carneiro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

 
 
 
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