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Hits4me.com   >   Multimedia   >   Graphics Tutorials, Books & Guides

   

Graphics Tutorials

Want to learn Graphics? Here are some Graphics tutorials to choose from:



Web Sites, Internet Sites, etc.

Here are some Internet products and web sites:

Photoshop CS Video Tutorial

Photoshop CS Video TutorialClick here for details
Seeing Is Learning

Photoshop 7 Video Tutorial

Photoshop 7 Video TutorialClick here for details
Seeing Is Learning


From Amazon.com

Here are some books from Amazon.com:

Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.

3D Texture Workshop: Painting Hollywood Creature Textures Volume One

By Bill Fleming

Brand: Cromland
Paperback (116 pages)

3D Texture Workshop: Painting Hollywood Creature Textures Volume One
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Product Description:
In Volume 1 of the 3D Texture Workshop you’ll learn the realistic 3D creature painting techniques pioneered by master texture artist Bill Fleming. In this 116-page volume Bill walks you through every step in recreating the head textures of his famed Freaky Frank creature, from the minute skin pores, and creepy scars to the intricately detailed iris texture that brings this monster to life. No detail is overlooked. You’ll even learn Bill’s technique for making skin appear soft and pliable. It’s truly amazing. You’ll learn techniques that Bill has previously only revealed to Hollywood studios.

Producing Video Podcasts: A Guide for Media Professionals

By Richard Harrington

Focal Press
Paperback (234 pages)

Producing Video Podcasts: A Guide for Media Professionals
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Put the video podcast medium to work for you and your clients with a winning formula. Know how video podcasts work and every facet of what it takes to produce a professional-quality program that will meet every criterion for success. The authors are seasoned video production pros that have been on the crest of the video podcasting wave as it has risen. With over 2500 episodes produced, they can reveal what works and what doesn't with detailed, illustrated guidance. You get the nuts and bolts of the complete process, including:

* Preproduction: budgeting guidelines, mapping your production, and working with talent
* Production: the ENG shooting style, lighting values and portability, sound, essential camera features, acquisition formats, and gear lists
* Postproduction: resources for adding music and images, motion graphics, and editing techniques
* Delivery: cost-effective hosting options, creating RSS feeds, compression, and hosting processes
* Promotion: choosing directories, promoting your program, and monetizing your podcast

Instruction and case studies go in-depth on issues unique to the podcast medium. A full-color presentation delivers tangible, inspiring examples of creative video podcasts. The companion website-www.VidPodcaster.com-provides a blog, templates, planning documents, sample clips, and state-of-the-art updates.

* Written by video experts for video experts
* Artist profiles and case studies demonstrate creative implementations
* Companion web site provides template planning documents, sample clips and state-of-the-art updates

Image Processing in C: Analyzing and Enhancing Digital Images with 3.5 Disk

By Dwayne Philipps

CMP
Paperback (720 pages)

Image Processing in C: Analyzing and Enhancing Digital Images with 3.5 Disk
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Product Description:
This book is a tutorial on image processing. Each chapter explains basic concepts with words and figures, shows image processing results with photographs, and implements the operations in C. The C code in this book is based on a series of articles published in The C Users Journal from 1990 through 1993, and includes three entirely new chapters and six new appendices. The new chapters are 1) an introduction to the entire system, 2) a set of routines for Boolean operations on images -- such as subtracting or adding one with another, 3) a batch system for performing offline processing (such as overnight for long involved manipulations). The C Image Processing System (CIPS) works with Tag Image File Format (TIFF) gray scale images. The entire system has been updated from the original publications to comply with the TIFF 6.0 specification from June 1993 (the magazine articles were written for the TIFF 5.0 specification.) The text and accompanying source code provide working edge detectors, filters, and histogram equalizers, I/O routines, display and print procedures that are ready to use, or can be modified for special applications. Print routines are provided for laser printers, graphics printers, and character printers. Display procedures are provided for monochrome, CGA, VGA, and EGA monitors. All of these functions are provided in a system that will run on a "garden variety" PC, not requiring a math co-processor, frame grabber, or Super VGA monitor.

Audience: Programmers seeking tools for image processing, ranging from the basics to advanced techniques. System Requirements: Any PC with a hard disk. Slower the machine, the slower the processing, but the system does not require a math co-processor or special imaging board. A regular VGA monitor is preferred, but you can use the system with an EGA or CGA monitor. The code was compiled with Microsoft C v 6. The code should run using other compilers with little modification.

Advanced Graphics on Vga and Xga Cards Using Borland C++

By Ian O. Angell

John Wiley & Sons Inc
Paperback (380 pages)

Advanced Graphics on Vga and Xga Cards Using Borland C++
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Product Description:
The authors know the subject, and the graphics they produce are quite dramatic. Source code for numerous graphics programs is presented (no cost for academic uses). Eight pages of color plates show how interesting and beautiful color graphics can be. Graduate level mathematics is required for some parts of the book. Includes a bibliography and an index of functions and methods. Annotation copyright Book News, Inc. Portland, Or.

Interface Design: Effective Design of Graphical User Inferfaces

By Alistair Dabbs

Brand: Watson-Guptill
Released: 2002-09-01
Paperback (192 pages)

Interface Design: Effective Design of Graphical User Inferfaces
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Book by Dabbs, Alistair

Modeling of Curves and Surfaces in Cad/Cam (Computer Graphics-Systems and Applications)

By M. Hosaka

Springer Verlag
Hardcover

Modeling of Curves and Surfaces in Cad/Cam (Computer Graphics-Systems and Applications)
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Product Description:
This book deals with the basic and advanced theories of curves and surfaces and their applications in CAD/CAM. Throughout the book, the description is intended to give readers not only a clear theoretical foundation but also a comprehensive understanding of geometrical properties of shapes and their processing methods. For this purpose, new and powerful methods of free-form surface synthesis and evaluation are introduced that do not rely on unnecessarily complicated mathematics. The book is written for practical engineers who need to know about theories of curves and surfaces and their processing methods for the design and manufacture of engineering objects of high quality. Accordingly, though the various methods are systematically formalized, they are also graphically interpreted so that one can analyze problems just using pencil and paper with the help of the drawings. Many of the theories and methods described have been successfully applied in leading Japanese companies, and real examples are given to illustrate their role in the construction and utilization of integrated CAD/CAM systems.

Advances in Object-Oriented Graphics I (Eurographic Seminars)

By Edwin H. Blake

Springer Verlag
Hardcover

Advances in Object-Oriented Graphics I (Eurographic Seminars)
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Object-oriented systems have gained a great deal of popularity recently and their application to graphics has been very successful. This book documents a number of recent advances and indicates numerous areas of current research. The purpose of the book is: - to demonstrate the extraordinary practical utility of object-oriented methods in computer graphics (including user interfaces, image synthesis, CAD), - to examine outstanding research issues in the field of object-oriented graphics, and in particular to investi- gate extensions and shortcomings of the methodology when applied to computer graphics. Papers included in the book extend existing object-oriented graphical techniques, such as Smalltalk's "model view controller" or "constraints", introduce the use of complex and persistent objects in graphics, and give approaches to direct manipulation interfaces. The reader is presented with an in-depth treatment of a number of significant existing graphics systems, both for user interfaces and for image synthesis. There are theoretical surveys and chapters pointing to new directions in the broad field of computer graphics. Computer language scientists will find a useful critique of object-oriented language constructs and suggested ways to extend object-oriented theory.

Advances in Computer Graphics Hardware I (Eurographicseminars : Tutorials and Perspectives in Computer Graphics)

Springer Verlag
Hardcover

Advances in Computer Graphics Hardware I (Eurographicseminars : Tutorials and Perspectives in Computer Graphics)
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The material presented in this book originates from the first Eurographics Workshop on Graphics Hardware, held in Lisbon, Portugal, in August 1986. Leading experts in the field present the state of their ongoing graphics hardware projects and give their individual views of future developments. The final versions of the contributions are written in the light of in-depth discussions at the workshop. The book starts a series of EurographicSeminars volumes on the state-of-the-art of graphics hardware. This volume presents a unique collection of material which covers the following topics: workstation architectures, traffic simulators, hardware support for geometric modeling, ray-tracing. It therefore will be of interest to all computer graphics professionals wishing to gain a deeper knowledge of graphics hardware.

Autocad Release 14 for Dummies: Quick Reference

By Ellen Finkelstein

Brand: For Dummies
Paperback (209 pages)

Autocad Release 14 for Dummies: Quick Reference
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Briefly introduces the features of the AutoCAD program, and lists all of the commands and how they are used

AutoCAD 14 Bible

By Ellen Finkelstein

Wiley
Paperback (1104 pages)

AutoCAD 14 Bible
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With the release of the latest version, AutoCAD maintains its place as the most powerful computer-aided drawing software available for PCs today. Of course, to take advantage of all that power, you need a comprehensive guide that's as easy to understand as it is to use -- AutoCAD 14 Bible.

In AutoCAD 14 Bible, AutoCAD pro Ellen Finkelstein not only covers every important feature of the program but also provides practical, real-world advice useful for everyone from beginner to expert. Turn to AutoCAD 14 Bible for just the right combination of tutorial and reference on topics such as

How to install and customize your AutoCAD software How to draw in two dimensions, including working with layers and taking advantage of zooming, panning, dimensioning, plotting, and printing functions How to work with data, whether in the form of blocks, attributes, or external references, and transform it into meaningful drawings How to draw in three dimensions, from hiding and shading to rendering techniques How to organize and manage complex drawings -- and even how to use AutoCAD with the World Wide Web How to make use of the AutoLISP programming language to automate AutoCAD functions and extend the program's functionality Plus, AutoCAD 14 Bible comes complete with a bonus CD-ROM containing over 160 sample drawings and support files, over 40 freeware and shareware programs and block libraries, and a complete guide to third-party software to round out your AutoCAD application.


 
 
 
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