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Hits4me.com   >   Multimedia   >   Graphics Tutorials, Books & Guides

   

Graphics Tutorials

Want to learn Graphics? Here are some Graphics tutorials to choose from:



Web Sites, Internet Sites, etc.

Here are some Internet products and web sites:

Photoshop CS Video Tutorial

Photoshop CS Video TutorialClick here for details
Seeing Is Learning

Photoshop 7 Video Tutorial

Photoshop 7 Video TutorialClick here for details
Seeing Is Learning


From Amazon.com

Here are some books from Amazon.com:

Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.

Theory and Practice of Geometric Modeling

By Wolfgang Strasser

Springer Verlag
Hardcover (547 pages)

Theory and Practice of Geometric Modeling
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Product Description:
This book originates from the lectures given at the international conference "Theory and Practice of Geometric Modeling", Blaubeuren, FRG, October 3-7, 1988, that brought together leading experts from universities, system developers, and system users, to discuss new concepts and future trends in geometric modeling. The book covers a variety of topics on an advanced level and is organized as follows. Part A contains new algorithms and techniques for modeling objects that are bounded by free form surfaces. Part B focuses on surface/surface intersections, new types of blending surfaces and speed ups for ray tracing. Part C contains some new geometric tools. Part D discusses different representation schemes in solid modeling, conversions between these different schemes, and some applications. Part E covers some issues of product modeling, automatic tolerancing, high level specification of solid models (constraints, features) and the need for better user interfaces.

AutoCAD 14 Bible

By Ellen Finkelstein

Example Product Brand
Paperback (1104 pages)

AutoCAD 14 Bible
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Product Description:
With the release of the latest version, AutoCAD maintains its place as the most powerful computer-aided drawing software available for PCs today. Of course, to take advantage of all that power, you need a comprehensive guide that's as easy to understand as it is to use -- AutoCAD 14 Bible.

In AutoCAD 14 Bible, AutoCAD pro Ellen Finkelstein not only covers every important feature of the program but also provides practical, real-world advice useful for everyone from beginner to expert. Turn to AutoCAD 14 Bible for just the right combination of tutorial and reference on topics such as

How to install and customize your AutoCAD software How to draw in two dimensions, including working with layers and taking advantage of zooming, panning, dimensioning, plotting, and printing functions How to work with data, whether in the form of blocks, attributes, or external references, and transform it into meaningful drawings How to draw in three dimensions, from hiding and shading to rendering techniques How to organize and manage complex drawings -- and even how to use AutoCAD with the World Wide Web How to make use of the AutoLISP programming language to automate AutoCAD functions and extend the program's functionality Plus, AutoCAD 14 Bible comes complete with a bonus CD-ROM containing over 160 sample drawings and support files, over 40 freeware and shareware programs and block libraries, and a complete guide to third-party software to round out your AutoCAD application.

Producing Video Podcasts: A Guide for Media Professionals

By Richard Harrington

Focal Press
Paperback (256 pages)

Producing Video Podcasts: A Guide for Media Professionals
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Product Description:
Put the video podcast medium to work for you and your clients with a winning formula. Know how video podcasts work and every facet of what it takes to produce a professional-quality program that will meet every criterion for success. The authors are seasoned video production pros that have been on the crest of the video podcasting wave as it has risen. With over 2500 episodes produced, they can reveal what works and what doesn't with detailed, illustrated guidance. You get the nuts and bolts of the complete process, including:

* Preproduction: budgeting guidelines, mapping your production, and working with talent
* Production: the ENG shooting style, lighting values and portability, sound, essential camera features, acquisition formats, and gear lists
* Postproduction: resources for adding music and images, motion graphics, and editing techniques
* Delivery: cost-effective hosting options, creating RSS feeds, compression, and hosting processes
* Promotion: choosing directories, promoting your program, and monetizing your podcast

Instruction and case studies go in-depth on issues unique to the podcast medium. A full-color presentation delivers tangible, inspiring examples of creative video podcasts. The companion website-www.VidPodcaster.com-provides a blog, templates, planning documents, sample clips, and state-of-the-art updates.

* Written by video experts for video experts
* Artist profiles and case studies demonstrate creative implementations
* Companion web site provides template planning documents, sample clips and state-of-the-art updates

Programming Microsoft DirectShow for Digital Video and Television (Developer Reference)

By Mark Pesce

Microsoft
Paperback (414 pages)

Programming Microsoft DirectShow for Digital Video and Television (Developer Reference)
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Product Description:

From desktop to television screen, deliver broadcast-ready digital video with DirectShow—the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media—demonstrating basic to advanced techniques for producing studio-quality results. Whether you’re looking to add simple playback to an application or create your own movies and features, you’ll get the tools, guidance, and ready-to-use media clips you need to get started now.

Learn how to:

  • Use the GraphEdit design tool to rapidly prototype applications
  • Write your own source, transform, and renderer filters
  • Capture audio and video from Webcams, digital video cameras, and TV tuners
  • Compress digital video streams onto disk
  • Place clips and tracks on a timeline with DirectShow Editing Services
  • Merge multiple video streams with the Video Mixing Renderer (VMR)
  • Synchronize audio and video
  • Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media files
  • Use DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decoders
  • Extend DirectShow with AVIs and Windows Media Format

CD inside Includes reusable media and code samples

CD features:

  • Microsoft DirectX 9.0 Software Development Kit (SDK) and documentation
  • Music, a movie short, and other video and audio samples
  • All the book’s programs and code

Computer Graphics Programming: Gks-The Graphics Standard (Symbolic Computation. Computer Graphics)

By Gunter Enderle

Springer Verlag
Hardcover (542 pages)

Computer Graphics Programming: Gks-The Graphics Standard (Symbolic Computation. Computer Graphics)
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Product Description:
The book covers computer graphics programming on the basis of the Graphical Kernal System, GKS. GKS is the first international standard for the functions of a computer graphics system. It offers capabilities for creation and representation of two-dimensional pictures, handling input from graphical workstations, structuring and manipulating pictures, and for storing and retrieving them. It represents a methodological framework for the concepts of computer graphics and establishes a common understanding for computer graphics systems, methods and applications. This book gives an overview over the GKS concepts, the history of GKS design and the various system interfaces. A significant part of the book is devoted to a detailed description of the application of GKS functions both in Pascal and a FORTRAN-Language environment.

Image Processing in C: Analyzing and Enhancing Digital Images with 3.5 Disk

By Dwayne Philipps

CMP
Paperback (720 pages)

Image Processing in C: Analyzing and Enhancing Digital Images with 3.5 Disk
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Product Description:
This book is a tutorial on image processing. Each chapter explains basic concepts with words and figures, shows image processing results with photographs, and implements the operations in C. The C code in this book is based on a series of articles published in The C Users Journal from 1990 through 1993, and includes three entirely new chapters and six new appendices. The new chapters are 1) an introduction to the entire system, 2) a set of routines for Boolean operations on images -- such as subtracting or adding one with another, 3) a batch system for performing offline processing (such as overnight for long involved manipulations). The C Image Processing System (CIPS) works with Tag Image File Format (TIFF) gray scale images. The entire system has been updated from the original publications to comply with the TIFF 6.0 specification from June 1993 (the magazine articles were written for the TIFF 5.0 specification.) The text and accompanying source code provide working edge detectors, filters, and histogram equalizers, I/O routines, display and print procedures that are ready to use, or can be modified for special applications. Print routines are provided for laser printers, graphics printers, and character printers. Display procedures are provided for monochrome, CGA, VGA, and EGA monitors. All of these functions are provided in a system that will run on a "garden variety" PC, not requiring a math co-processor, frame grabber, or Super VGA monitor.

Audience: Programmers seeking tools for image processing, ranging from the basics to advanced techniques. System Requirements: Any PC with a hard disk. Slower the machine, the slower the processing, but the system does not require a math co-processor or special imaging board. A regular VGA monitor is preferred, but you can use the system with an EGA or CGA monitor. The code was compiled with Microsoft C v 6. The code should run using other compilers with little modification.

Inside Autocad Lt for Windows/Book and Disk

By Dennis Hill

New Riders Pub
Paperback (1100 pages)

Inside Autocad Lt for Windows/Book and Disk
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Product Description:
This book introduces new users to CAD concepts, and teaches the commands, methods, and techniques needed to produce effective CAD drawings with AutoCAD LT.
  • Shows how to navigate in the CAD workspace, store and retrieve drawings, exercise the geometric power of CAD, and use basic editing tools
  • Utilizes well-illustrated tutorials with examples from a variety of design and drafting applications
  • Disk contains all the drawing files used in the book

Opengl Reference Manual: The Official Reference Document for Opengl, Release 1 (OTL)

By OpenGL Architecture Review Board

Brand: Addison-Wesley
Paperback (388 pages)

Opengl Reference Manual: The Official Reference Document for Opengl, Release 1 (OTL)
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Product Description:
Provides a detailed overview of OpenGL, a software interface for graphics hardware that allows programmers to produced high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, depth cueing, and texture mapping. Annotation copyright Book News, Inc. Portland, Or.

Advanced Graphics on Vga and Xga Cards Using Borland C++

By Ian O. Angell

John Wiley & Sons Inc
Paperback (380 pages)
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The authors know the subject, and the graphics they produce are quite dramatic. Source code for numerous graphics programs is presented (no cost for academic uses). Eight pages of color plates show how interesting and beautiful color graphics can be. Graduate level mathematics is required for some parts of the book. Includes a bibliography and an index of functions and methods. Annotation copyright Book News, Inc. Portland, Or.

Theoretical Foundations of Computer Graphics and CAD (NATO Asi Series: Series F: Computer & Systems Sciences)

By Italy) NATO Advanced Study Institute on Theoretical Foundations of Computer Graphics and CAD (1987 : Il Ciocco & Design, and Manufacture British Computer Society. Technical Committee on Computers in Graphics

Springer Verlag
Hardcover (1241 pages)
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Product Description:
This volume provides an analysis and exposition of the theoretical bases for computer graphics and CAD in order to give our understanding and exploitation of them a more rigorous and comprehensive basis. This bridging of the gap between theory and practice in a systematic and detailed way is of great interest at the present time. The extensive and detailed reference material in this volume has not been published previously. The wide range of the material provides the reader with a standard reference book.

 
 
 
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